Counter the enemy team
Tap up to 6 enemy heroes. Get the items that answer their team, and why.
I build
What they threaten
Buy these
Threats are read from each hero's ability data, refreshed after patches. How it works.
Counter guide for every hero
- AbramsCC · Heals · Tanky
- ApolloCC · Heals · Channel · Spirit
- BebopChannel · Spirit · Tanky
- BillyCC · Gun · Spirit · Tanky
- CalicoHeals · Channel · Gun
- CelesteHeals · CC · Channel · Spirit
- Deadman DannyCC · Spirit
- DrifterStealth · Gun
- DynamoHeals · CC · Channel · Tanky
- GravesSummons · CC · Channel · Spirit
- Grey TalonCC · Channel · Gun · Spirit
- HazeCC · Stealth · Gun
- HollidayCC · Spirit
- InfernusCC · Spirit · Tanky
- IvyHeals · CC · Gun · Spirit
- KelvinHeals · Gun · Tanky
- Lady GeistHeals · Tanky
- LashCC · Heals · Channel · Gun · Spirit
- McGinnisSummons · Heals
- MinaCC · Channel
- MirageCC · Spirit
- Mo & KrillHeals · CC · Channel · Tanky
- Nurse HarrowHeals · Channel · Gun
- PaigeCC · Heals · Channel · Gun · Spirit
- ParadoxGun
- PocketSpirit
- Rat KingChannel · Gun · Tanky
- RemHeals · CC · Channel · Gun · Spirit
- SevenCC · Channel · Gun · Spirit
- ShivSpirit · Tanky
- SilverHeals · Gun · Tanky
- SinclairGun
- SolomonCC · Summons · Spirit
- The DoormanChannel · Spirit
- VenatorCC · Heals · Gun · Spirit · Tanky
- VictorHeals · CC · Channel · Spirit · Tanky
- VindictaCC · Gun
- ViscousHeals · CC
- VyperGun · Spirit
- WardenCC · Heals · Gun · Spirit · Tanky
- WraithCC · Channel · Gun
- YamatoHeals · Channel · Gun
How it works
Each refresh we read every hero's ability data from the community Deadlock API. A hero gets a threat when an ability has a real number for it (stun duration, healing, stealth, summons), when the ult is channelled, or when their gun damage, ability damage or base health is high next to the rest of the roster. A few tags are corrected by hand where the data misses something, each with a written reason. Each threat maps to the items that answer it:
- Gun damage: Bullet resist and reflect blunt their gun.
- Ability burst: Spirit resist and shields soak their abilities.
- Healing: Anti-heal cuts their sustain.
- Stuns and disables: Cleanse or ignore their crowd control.
- Channelled ultimate: Interrupt or block the channel.
- Stealth: Pin them down the moment they appear.
- Summons and turrets: Area and bouncing damage clears summons.
- High health: Percent-health damage and resist shred melt big health bars.