Heroes / Billy
Meta right now
1,103,149 Billy games, Nov 1 to Nov 15, all ranks, from deadlock-api tracked matches.
Base stats
- Health820+53 per boon
- Gun DPS74.133.2 with reloads
- Bullet damage6.3+0.127 per boon
- Fire rate11.76shots per second
- Clip302.9s reload
- Spirit per boon+1.135 boons max
- Move speed7 m/s+1.6 sprint
- Stamina32 HP/s regen
- Melee50 / 116light / heavy
Abilities
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Bashdown
Ability 135 s Cooldown35 Damage
Slam your bat into the ground, pulling enemies down and dealing melee damage.. The slam creates a shockwave that deals spirit damage and applies knockup.
- T11 AP-10s Cooldown
- T22 AP+1 Charge and +2m Radius
- T35 AP-3.0s Charge Time. Now deals 50% Heavy Melee Damage
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Rising Ram
Ability 232 s Cooldown40 Damage
Charge head-first into an enemy and send them into the air along with Billy.. Cooldown reduced by 50% on impact.
- T11 APOn Impact: +25.0% weapon damage for 5s
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Blasted
Ability 325 s Cooldown70 Melee Bonus Health10% Wrecked Bullet Amp
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
- T11 APWhile Blasted: +2.25m/s bonus move speed
- T22 AP+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
- T35 AP+50 Melee Bonus Health and increases spirit scaling
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Chain Gang
Ultimate175 s Cooldown120 Damage2.8 s Duration
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.. After a delay, yank everyone towards Billy and deal spirit damage.. The chain breaks if you lose line of sight for a short while.
- T11 AP+40% spirit resist & bullet resist
- T35 AP+5m Range. +1.3s of Unstoppable Per Hero pulled in
Best items on Billy
Most-bought items per tier, ranked by how much they lift Billy's win rate. Compared within each tier, so late items don't look better just for being late.
800 souls
1,600 souls
3,200 souls
6,400 souls
How to counter Billy
Stuns and disablesGun damageAbility burstHigh health