Lockit v6861

Heroes / Dynamo

Dynamo hero card

Dynamo

Locks down the enemy team

TeamplayInitiatorClutch

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Build Dynamo Counter Dynamo

Meta right now

710,887 Dynamo games, Nov 1 to Nov 15, all ranks, from deadlock-api tracked matches.

Base stats

Abilities

  1. Kinetic Pulse

    Ability 1 · Release a ground pulse that knocks enemies into the air

    26 s Cooldown115 Damage

    Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

    1. T11 AP+1 Charge
    2. T22 APOn Hit: -15% Bullet Resist and -24% Move Speed for 4s
    3. T35 AP+135.0 Damage and +20m Cast Range
  2. Quantum Entanglement

    Ability 2 · Blink in and out of existence

    20 s Cooldown10 m Cast Range1.4 s Duration

    Briefly become untargetable while teleporting to the target location. Restores stamina upon use.. : Bring nearby allies with you.

    1. T35 APReduces non-ult debuffs by 50%. Replenishes 1 Charge
  3. Rejuvenating Aurora

    Ability 3 · Heal yourself and those around you

    48 s Cooldown30 /s Health Restored5 s Channel Duration

    While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.

    1. T11 APAura provides +4m Move Speed during channel
    2. T22 AP-20.0s Cooldown and +1.0s Duration
    3. T35 APFull move and ability use and additionally heals +2.5% of Max Health per second
  4. Singularity

    Ultimate · Pull in and stun the enemy team

    250 s Cooldown75 Damage Per Second

    Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.

Best items on Dynamo

Most-bought items per tier, ranked by how much they lift Dynamo's win rate. Compared within each tier, so late items don't look better just for being late.

800 souls

  1. Mystic Expansionbought 86.4% · ~11 min +0.2
  2. Sprint Bootsbought 60.0% · ~8 min +0.2
  3. Extra Chargebought 80.1% · ~5 min +0.1
  4. Extra Spiritbought 25.9% · ~10 min +0.1

1,600 souls

  1. Trophy Collectorbought 51.0% · ~9 min +0.7
  2. Duration Extenderbought 56.4% · ~19 min +0.7
  3. Enduring Speedbought 28.7% · ~17 min +0.6
  4. Recharging Rushbought 36.0% · ~14 min +0.4

3,200 souls

  1. Superior Durationbought 60.5% · ~25 min +1.0
  2. Warp Stonebought 45.5% · ~21 min +0.9
  3. Greater Expansionbought 76.1% · ~24 min +0.8
  4. Headhunterbought 33.6% · ~14 min +0.6

6,400 souls

  1. Spirit Burnbought 14.0% · ~35 min +5.4
  2. Mystic Reverbbought 20.9% · ~29 min +4.7
  3. Healing Tempobought 16.4% · ~33 min +4.6
  4. Indomitablebought 11.6% · ~35 min +4.5

How to counter Dynamo

HealingStuns and disablesChannelled ultimateHigh health

Full counter guide for Dynamo →