Lockit v6861

Heroes / Mo & Krill

Mo & Krill hero card

Mo & Krill

Burrows underneath his enemies

Tag-TeamInitiatorBurrower

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Build Mo & Krill Counter Mo & Krill

Meta right now

466,985 Mo & Krill games, Nov 1 to Nov 15, all ranks, from deadlock-api tracked matches.

Base stats

Abilities

  1. Scorn

    Ability 1 · Damage enemies nearby, healing from each hit

    13 s Cooldown45 Damage1.3 x Hero Damage to Heal

    Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

    1. T22 AP-5.0s Cooldown. +1m Radius
    2. T35 APAdds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
  2. Burrow

    Ability 2 · Travel underground, emerging with spin damage

    40 s Cooldown5 m Move Speed65 Damage Per Second1.5 s Spin Duration

    Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.. When you jump out, deal spirit damage, slow, and knockup.

    1. T11 AP+45.0 Spin DPS
    2. T22 AP+4s Burrow time and +2m radius
    3. T35 AP-20.0 Cooldown and +4m/s Move Speed
  3. Sand Blast

    Ability 3 · Disarm enemies in front of you

    40 s Cooldown35 Damage

    Spray sand that disarms enemies in front of you and deals damage.

    1. T11 AP+45 Damage and +5m Range
    2. T22 APSlow targets by -28% and reduces dash distances by -28%
    3. T35 AP+1.5s Duration and -25.0 Cooldown
  4. Combo

    Ultimate · Hold the enemy hero in place and pummel them

    150 s Cooldown35 Damage Per Second50 Bonus Max Health Per Kill

    Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

    1. T11 AP+100% lifesteal
    2. T22 AP-30.0s Cooldown and +50.0% Bullet Resist
    3. T35 AP+0.7s Duration and +35.0 Damage Per Second and increased scaling

Best items on Mo & Krill

Most-bought items per tier, ranked by how much they lift Mo & Krill's win rate. Compared within each tier, so late items don't look better just for being late.

800 souls

  1. Mystic Expansionbought 42.3% · ~7 min +0.6
  2. Sprint Bootsbought 71.0% · ~8 min +0.4
  3. Mystic Burstbought 93.5% · ~3 min +0.3
  4. Extra Spiritbought 55.3% · ~10 min +0.3

1,600 souls

  1. Duration Extenderbought 42.3% · ~20 min +1.7
  2. Compress Cooldownbought 67.1% · ~19 min +1.2
  3. Cold Frontbought 67.6% · ~11 min +1.2
  4. Trophy Collectorbought 72.0% · ~9 min +1.1

3,200 souls

  1. Greater Expansionbought 29.4% · ~27 min +2.9
  2. Superior Durationbought 58.4% · ~24 min +2.3
  3. Warp Stonebought 36.6% · ~20 min +2.1
  4. Superior Cooldownbought 75.1% · ~23 min +1.7

6,400 souls

  1. Spirit Burnbought 13.5% · ~36 min +10.8
  2. Escalating Exposurebought 32.4% · ~32 min +9.3
  3. Scourgebought 28.2% · ~31 min +9.2
  4. Witchmailbought 18.9% · ~34 min +8.4

How to counter Mo & Krill

HealingStuns and disablesChannelled ultimateHigh health

Full counter guide for Mo & Krill →